For units, must own at least one before this takes effect. 'Base Stats Set to Massive?' sets Build speed etc to massive. 'Commands Set to Fast?' sets Commands like research to fast. 'Visibility Set to Massive?' sets Visibility to massive.
'Resources Generation Set to Massive?' sets Resources generation to massive. 'Entities OnUpdate Base Address Scan (To Activate: Play Unpaused Level, To Update: Play Unpaused Level)' affects buildings and units, but only works when unpaused.
'Entities Base Address Scan (To Activate: Play Level, To Update: Play Level)' affects most buildings. 'Resources Set to Massive?' sets Resources to massive. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.ĭ. Activate (put an X) the 'Initialization (Activate This First)' script.Ĭ. Scripts with 'To Update: XXX' will only update their effect after doing action XXX.Īddresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.ī. Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for They Are Billions, may or may not work.